Load Event (
0 bytes
)
--------------------- Select event ---------------------
Offset:
Hex Data (
0 bytes
)
Text
0x-Bx Location Character 0-B Movement
x0 Move Up
x1 Move Right
x2 Move Down
x3 Move Left
x4 Face Up
x5 Face Right
x6 Face Down
x7 Face Left
x8 Toggle Visibility
x9 Jump 2 spaces sideways
xA Spin
xB Jump in place with spin
xC Wave with hand inside
xD Wave with hand outside
xE Downcast
xF Swoon
Cx Main Character Movement
x0 Move Up
x1 Move Right
x2 Move Down
x3 Move Left
x4 Face Up
x5 Face Right
x6 Face Down
x7 Face Left
x8 Make Invisible
x9 Make Visible
xA Wave with hand inside
xB Wave with hand outside
xC Downcast
xD Swoon
xE Freeze all character graphics
xF Spin one frame per movement
D0 Toggle screen shake
D1 Screen flash
D2 Screen blur and unblur
D3 Travel to/from Moon
D4 Open Fat Chocobo screen
D5 Open a door
D6 Move screen up 1 tile and down 1 tile
D7 Toggle running
D8 Toggle music fade
D9 Open Namingway screen
DA Toggle screen fade
DB xx Toggle status ailments xx
DC xx Inn (costs 50 * 2^xx GP)
DD xx Change character graphic to xx
DE xx Restore HP (10 * xx HP)
DF xx Restore MP (10 * xx MP)
E0 xx Add item xx to inventory
E1 xx Remove item xx from inventory
E2 xx yy Put in spell list xx magic spell yy
E3 xx Remove all status ailments but xx
E4 xx Add status ailments xx
E5 xx Add 100 * xx GP to party
E6 xx Add 50 * xx GP to party
E7 xx Add character xx to party
E8 xx Remove character xx from party
E9 xx Pause xx cycles
EA xx Fade song xx in
EB xx yy Repeat xx time(s) the following yy bytes
EC xx Fight battle with enemy set xx
ED xx Bring up shop xx
EE xx Show bank 2 message [hex # xx after event call]
EF xx Show bank 2 message xx starting from pointer [map#]
F0 xx Show bank 1 message 0xx
F1 xx Show bank 1 message 1xx
F2 xx Set event flag xx
F3 xx Clear event flag xx
F4 xx Make NPC xx visible by default
F5 xx Make NPC xx invisible by default
F6 xx Show bank 3 message xx
F7 xx Bring up item selection window (select item xx)
F8 xx Show bank 1 message 1xx with "Yes/No" box
"Yes" continues on with the event
"No" moves on to the next event after FF
F9 xx Toggle screen tint xx
fast/slow transition
0F/1F = normal tint
2F/3F = teal
4F/5F = purple
6F/7F = blue
8F/9F = yellow
AF/BF = green
CF/DF = red
EF/FF = black
FA xx Play song xx
FB xx Play sound effect xx
FC xx ? Load some type of graphic
FD xx Play visual effect xx
FE aa xx yy zz Load map aa at (xx, yy) with transportation/world zz
xx: bits 6-7:
00 = up
01 = right
10 = down
11 = left
zz: 01 = Yellow Chocobo
02 = Black Chocobo
03 = Hovercraft
04 = Enterprise
05 = Falcon
06 = Lunar Whale
07-1F = Ship
20 = load map without pixelation transition
40 = for airships, no dust or take-off animations
80 = Underground/Moon
FF END